AI Insights · Timothy · January 2022
Performance of Top 5 Low Poly Games in Chile, Q4 2021
Explore the performance of the top 5 low poly games on a unified platform in Chile during Q4 2021. Metrics include weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 low poly games in Chile exhibited varied performance trends in terms of weekly downloads, revenue, and active users.
Roblox showed a dynamic performance in weekly revenue, peaking at approximately $92K in the final week of December. Weekly downloads fluctuated, starting at around 60K in late September and dropping to a low of about 26K in late November, before rising again to finish the year at roughly 50K. Active users saw a slight decline from 1.9M at the beginning of the quarter to around 1.8M by the end of December.
Idle Lumber Empire experienced a notable growth in weekly revenue, starting at $325 and reaching a high of approximately $4.5K in early December. Downloads were initially around 19K but dropped to about 3.7K in early November, before climbing back to 10.5K by the end of December. Active users also saw a rise, from 26.3K at the beginning of the quarter to 27K in early December, although there was a slight dip towards the end of the year.
Riding Extreme 3D had minimal revenue, with small fluctuations around $10. Weekly downloads showed a peak of about 14.4K in mid-October, followed by a gradual decline to around 5.2K by the end of December. Active users increased from 20.7K in late September to a high of 30.8K in mid-October, then decreased to about 14.2K by the year's end.
Construction Set saw minimal revenue with slight variations around $10. Downloads began at approximately 9.6K in late September, dipped to about 3.2K in late November, and then rose again to 6.4K by the end of December. Active users started at 25.3K, peaked at around 24.4K in mid-October, and ended the quarter at approximately 18.4K.
Dude Theft Wars FPS Open world showed a steady weekly revenue trend, peaking at $116 in early October. Downloads increased from 3.6K in late September to around 6.4K in early November, with slight fluctuations thereafter, ending the year at about 5.8K. Active users rose from 18.4K at the beginning of the quarter to a high of around 22.7K in early November, and maintained around 20K towards the end of December.
These insights are sourced from Sensor Tower, and more detailed analytics can be found on their platform.